Microsoft Smartphone Patent
Although Microsoft is synonymous with software it is also a hardware company and an innovative one at that, as the natural user interface design of the Kinect proves. One piece of hardware they themselves do not make are phones, having long killed the Kin phones before release. Furthermore, despite being roundly praised for its usability and user interface design, smartphones featuring Windows Phone 7 have produced lackluster sales. A deal with ailing giant Nokia represents Microsoft’s best chance yet of getting as many users as possible to be in a position to fall in love with Windows Phone 7’s user interface design. As of writing a Nokia smartphone running Windows Phone 7 is still forthcoming, yet a patent shows Microsoft has its eyes on creating their own unique smartphone.
What could be the implications of this patent on user interface design?
The basic premise of the patent is a modular device with a slide out section that can be filled with several modules depending on a user’s use case. In total the patent showcases four modules: a QWERTY keyboard, a game control pad, a secondary screen, and a battery module. Today smartphones are differentiated across these four niches, so to speak. Some phones feature a QWERTY keyboard, the Playstation phone features a game pad, battery cases are used to increase the tie you can use a smartphone, and a few phones have also tried to implement a dual screen etc. In terms of user interface design the second screen holds the most promise. Nintendo’s DS handheld console has shown the great practicality of dual screens, with the second screen’s user interface design used to display vital information leaving the main screen’s user interface design uncluttered. The tiled user interface design of Windows Phone 7 could be made just as practical as users view, say, a YouTube video on the main screen while writing a text on the second.
October 10, 2011 No Comments
Getting it Right With Wireframing
The pidoco° wireframe software consists of three main modules which complement each other perfectly. In combination, they accelerate the interface design process and optimize the general workflow in all stages of user centered web design.
Clickable wireframes are quickly sketched with the Prototype Creator (just by drag & drop) and can later easily be shared and reviewed by colleagues, test users or clients. If there is need for even more in-depth feedback on individual aspects of the use cases, just use the digital interfaces to perform a one-on-one remote usability test where moderator and test user are connected remotely by a shared screen and an integrated phone. All modules are aimed to increase productivity of the interface design process and ease communication within the team.
January 16, 2010 No Comments

